THE LAST OF US: Part II (2020)

What a ride. Brutal, bleak and uncompromising in its determination to make you feel every twist of the knife and to question your part in how far Eillie is willing to go for revenge.

It’s significantly longer than I was expecting, which at first I thought was a fault, but the back half actually contains and surpasses much of the emotion and spectacle of the first, and of the original game, and I found its bolder choices always backed up its thesis statement that violence begets violence.

This is an unpleasant lesson, of course, and Naughty Dog’s stubborn refusal to sway from making you truly feel that these are almost exclusively terrible people while investing significant time and effort into making you empathise with them is a large part of what will make this game stand out long after the naysayers have gotten over the fact that this is not a fanservice sequel but rather a direct continuation of the consequence of the choices that very flawed people made in the first game.

Yes, it is at times tropey. Yes, it is at time quite ham-fisted in what it is trying to convey. Yes, it seems like it could have ended cleanly in more than a few places. But ultimately it’s unafraid to shy from the sort of harshness that makes something like The Road both miserable and incredible at once, and that lingers long after the credits.

It is staggeringly well crafted, beautiful and horrifying to look at, emotionally draining and tense throughout.

Ignore the hate, make up your own damn mind. There’s an incredible, one-of-a-kind journey into darkness to be found here.

MASSIVE SPOILERS AHEAD.

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