2026 Demo Reels now online!

Some updates for all y’all as the Spooky Season begins its turn to Festive!

With my work on Speechbound drawing to a close in July, I’ve taken the past few months to focus development on my own game: Postmaster!

A post-apocalyptic mailman simulator, this project has been a chance for me to really lean into solo game development and take more direct ownership over every aspect of a project. It’s been immensely rewarding! Social media awareness is beginning it’s slow climb, and I’m aiming to have the first playable demo tested and available on Steam by the end of 2026, so watch this space!

Work continues on my novel In the Valley of Autumn, which enters its second draft phase as of this week. I’m extremely happy with the shape this has taken as a re-re-re-adaptation of the old A Tempest in a Teacup comic project which y’all can find various samples of scattered around this website. It’s been a great joy in experimenting with the narrative to evolve it beyond the seed of the idea which has hounded me for something like twenty years now! It’s tried to be a comic, it’s been pitched as an animation, and finally it’s settling into its true, most comfortable shape as a novel.

Earlier in 2026 I started posting short horror fiction over on my Medium profile, which is something I’d like to return to with more regularity now that my brain is clearing out towards winter.

In the meantime, I’m back into the job market for video games. Given how diverse my role was on Speechbound, it’s taken a good deal of work to categorise and separate all the various skillsets out into demo reels, but I now have them collected along with some older work in a showcase over on Vimeo. There’s also a REELS page link in the banner of the main page, should this post get lost in the feed.

2026 became a year of creative recalibration and evolution, as expectations failed and new ways forward presented themselves. As always, hope for the continuation of great work and collaboration continues.

Onwards to 2027!

SNOW MOON (An interactive game story)

Late last year, my partner asked if I could make them a choose-your-own-adventure style werewolf book for Christmas. Something simple, just a fun little project. Couple of different endings, play with some werewolf tropes. No big deal.

Well.

It was a month late, but the little werewolf book ended up at 182 pages with 36 different endings, and since I was going to have to print one up anyway, why not do a run of them?

Long story short (or, short story long, more accurately), Snow Moon is now available as a limited run on my brand new Etsy store! It’s perfect bound and has a wraparound cover that I painted myself as well!

Do you like werewolves? Isolated locations? The beautiful British Columbian wilderness? Australian ski resort workers? Mystery? Questionably horny plotlines? Even more questionably gruesome deaths that you, the reader, can be held personally responsible for?

Check out the Etsy listing here!

If you don’t see your country available in the shipping options, you can send me a message and I’ll add it! It’s a limited run, but if these sell out I’ll do another run at some point.

Fun!

— Thom